IVs range on a scale from 0-31, with 0 being the lowest and 31 being the highest. IVs or Individual Values are assigned to a Pokemon from the moment you hatch/encounter it. nurture concept, where IVs are nature or what they are born with and EVs are nurture or what they grow to become. To sum them up very quickly, the higher these values are, your Pokemon will have higher stats.Īnother real world way of thinking about them is that they are similar to the nature vs. IVs and EVs both influence the stats of a Pokemon as it levels up. If you wanted to try a nuzlocke of the harder games, or want to try competitive, then they are crucial to success. If you are just playing through the games for fun with no imposed rules then IVs and EVs aren't as important. There is the Battle Frontier that auto sets your pokemon to the level of the tier you're playing and there's even some Smogon Gen 7 tiers like AG, OU, LC and such.Īnd apparently the final version that's still I'm the making will add some more QoL changes (make some grindy missions better, add a no EV mode.) Post game.can be explored quite a bit although it isn't complete. The first one you unlock has EV focused battles although these can be somewhat slow to grind until you get the power items (not all of them are early game but this won't matter if you don't play on expert/insane). Except on vanilla difficulty all.tbe others have level scaling and there are trainer houses you can battle over and over for money and experience. It doesn't do much to the pokemon themselves other than adding a few moves/abilities here and there and the difficulty is decent (there are difficulty options).Īs for grinding at least for experience it isn't hard at all.
It has quite a good ammount of mechanics (7 gens of pokemon, Megas, a good quest system, dexnav) and QoL changes (Nature changing after doing a side mission, some random NPC can give you tips.). The story can seem somewhat edgy (not much as we see in other games but it can't be denied that's a bit edgy but still ok).